#pragma once

#include "Sprite.h"
#include "GameObject.h"

class Actor
{
public:
	Actor(void);
	Actor(Sprite *& sprite, GameObject *& gameObject);
	virtual ~Actor(void);

	Sprite ** spr;
	//Sprite ** sprPtr;
	GameObject ** gObject;
	//GameObject **gObjectPtr

	virtual void update();
};
